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How to play

Diplomacy, as written in the Avalon Hill fourth edition rules. Seven Great Powers, no dice: every unit is equal, and the only way to get anywhere is with help. You are a diplomat first, a commander second.

Object

Control 18 of the 34 supply centres after a Fall turn and you have won Europe. Surviving players may instead agree a draw by all voting for it in the Map tab.

The year

Orders

Hold

Stay put. Units without an order hold.

Move

Armies move to an adjacent land province, or to a coast by convoy. Fleets move along the coast or between sea provinces. Bulgaria, Spain and St Petersburg have two coasts; when both are possible the order must say which.

Support

Give up your move to add one to the strength of another unit's hold or move, into a province you could have reached yourself. A move needs more strength than what it faces; equal strength is a standoff and nobody moves. Support is cut if the supporter is attacked from anywhere except the province it supports into, or if it is dislodged. You may support anyone, invited or not, but you can never dislodge your own unit or help anyone else do so.

Convoy

A fleet at sea can carry an army from one coast to another; several fleets can chain. If a fleet in the chain is dislodged the convoy fails. Two units can swap places only if one is convoyed. Mark a move "via convoy" to insist on the sea route when a land route also exists.

Retreats

A dislodged unit must retreat to an adjacent empty province it could normally move to, never to where the attacker came from, never to a province left empty by a standoff. Two units retreating to the same place are both disbanded. A unit with nowhere to go, or no order, is disbanded.

Builds

After Fall retreats, a power owns every supply centre one of its units stands on. More centres than units: build in your vacant home centres (fleets only on the coast). Fewer: disband your choice of units.

Missing a deadline

Civil disorder. Your units hold without supporting each other, dislodged units disband, and forced disbands remove the units farthest from home first, fleets before armies, alphabetically after that.

Fewer than seven

Anonymity

You sign in with Discord, but at the table you are a Great Power and a codename. Notifications go to your own DMs. Identities are revealed at the end only if the host switched that on.